The Arcade
Every game and tool on the site, in chapter order. Each link jumps straight to the board. Robo is waiting.
- Chapter 1 · What is a game?
Rock, Paper, Scissors
Robo picks at random.
- Chapter 1 · What is a game?
Rock, Paper, Scissors, Lizard, Spock
Rows are you, columns are Robo. Hover a row to count its wins.
- Chapter 1 · What is a game?
Build a fair game
Green = row beats column. Red = row loses. Click to flip.
- Chapter 2 · The Cookie Game
Share or Grab?
You pick the row. Robo picks the column.
- Chapter 2 · The Cookie Game
Find the best responses
Down a column for red. Across a row for blue.
- Chapter 2 · The Cookie Game
Cross it out
Rows are your choices. Columns are Robo's.
- Chapter 3 · Nobody wants to switch
Equilibrium hunt
Five games, five different answers.
- Chapter 3 · Nobody wants to switch
Best-response arrows
Red arrows: where you would move. Blue arrows: where Robo would move.
- Chapter 3 · Nobody wants to switch
Equilibrium counter
Red numbers are yours, blue are Robo's. Ties count.
- Chapter 4 · Being unpredictable
Matching Pennies
+1 to you if different, +1 to Robo if the same.
- Chapter 4 · Being unpredictable
The odds of the odds
Probability is area: width times height.
- Chapter 4 · Being unpredictable
The penalty kick
Numbers are the chance of a goal, in percent.
- Chapter 5 · Thinking backwards
The 21 Game
Take 1, 2, or 3 on your turn. Last stone wins.
- Chapter 5 · Thinking backwards
Label the positions
W = the player whose turn it is can force a win. L = they cannot.
- Chapter 6 · Nim and binary
Nim
Take any number of stones from one pile. Last stone wins.
- Chapter 6 · Nim and binary
Base 2
Type a number, or click the boxes to switch places on and off.
- Chapter 6 · Nim and binary
Nim-sum by hand
Click each answer box: 1 if the column has an odd number of 1s, otherwise 0.
- Chapter 6 · Nim and binary
Find the winning move
Click a stone to choose your move, then check it.
- Chapter 7 · Seeing the whole tree
Tic-tac-toe
You are X. Robo is O.
- Chapter 7 · Seeing the whole tree
Tree puzzle
X to move. Which square?
- Chapter 7 · Seeing the whole tree
Three kinds of first move
Symmetry shrinks the tree.
- Chapter 8 · A proof that you can win
Chomp
Do not eat the poison.
- Chapter 8 · A proof that you can win
How many shapes?
A bar with r rows and c columns has C(r + c, r) shapes.
- Chapter 9 · Hex
Hex
6 by 6. Red joins top to bottom. Blue joins left to right. No draws.
- Chapter 9 · Hex
Fill the board
Every full board has exactly one winner. Find the chain, or try to build a board without one.
- Chapter 9 · Hex
Inside Robo's head
The five best cells from Robo's latest move in the game above, with the counts that chose them.
- Chapter 10 · Every game is secretly Nim
The mex calculator
Type a set. The smallest missing whole number lights up.
- Chapter 10 · Every game is secretly Nim
Label the positions with Grundy values
G(n) = mex of the values one move away. G(0) = 0.
- Chapter 10 · Every game is secretly Nim
Two games at once
Move in one game per turn. If you cannot move anywhere, you lose.
- Chapter 10 · Every game is secretly Nim
Kayles
Knock down one pin, or two standing next to each other. Last move wins.
- Chapter 11 · Playing again and again
Twenty rounds of the Cookie Game
Share or Grab each round. Both share: 3 and 3. A grab on a share: 5 and 0. Both grab: 1 and 1.
- Chapter 11 · Playing again and again
Round robin
Every strategy plays every other one, and itself. Highest total wins.
- Chapter 12 · I cut, you choose
Cut and choose
You cut. Robo picks the piece it likes better. You get the other one.
- Chapter 12 · I cut, you choose
The moving knife
Shout Stop when the piece left of the knife is worth one third to you. First to shout takes it.
- Chapter 12 · I cut, you choose
Envy detector
Rows: how each player values each piece, adding up to 100. Everyone got the piece with the yellow frame.
- Chapter 13 · Going once, going twice
The English auction
Price climbs by $5. Last bidder standing pays the last price called.
- Chapter 13 · Going once, going twice
First price, ten rounds
Highest bid wins and pays its own bid. Robots bid 3/4 of their value.
- Chapter 13 · Going once, going twice
Why honesty wins
Second price: if B beats R you win and pay R. Ties go to the other bidder.
- Chapter 13 · Going once, going twice
Second price, ten rounds
Highest bid wins and pays the second-highest bid. Robots bid their true values.
- Chapter 13 · Going once, going twice
The falling clock
Price falls $1 at a time. First to shout takes it at that price.
- Chapter 14 · How to pick a winner when nobody agrees
The Fish group's trick
Rule: plurality. Most first-place votes wins.
- Chapter 14 · How to pick a winner when nobody agrees
Find the trick
Rule: Borda count. 2 points for a first place, 1 for a second, 0 for a third.
- Chapter 15 · Take it or leave it
The ultimatum: you propose
10 coins. You offer a split. Robo says yes or no. No means nobody gets anything.
- Chapter 15 · Take it or leave it
The ultimatum: Robo proposes
Robo offers you some coins. Yes: the split happens. No: nobody gets anything.
- Chapter 15 · Take it or leave it
Five pirates, 100 coins
At least half the votes, counting the proposer's own, and the split happens.
- Chapter 15 · Take it or leave it
The melting cake
Worth 100 now. Each round without a deal, it loses 20 percent. After the last round, nothing is left.
- Chapter 16 · Hawks and doves
Two ways to fight over a worm
Both animals are the same kind of animal, so the grid is symmetric.
- Chapter 16 · Hawks and doves
Payoff versus p
Hawks spread where the red line is higher. Doves spread where the blue line is higher.
- Chapter 16 · Hawks and doves
Let it evolve
300 animals. Random pairs. Babies in proportion to points.
- Chapter 16 · Hawks and doves
Three lizards
Orange beats blue, blue beats yellow, yellow beats orange.
- Chapter 18 · What everybody knows that everybody knows
The muddy children
You are one of the children. Robots reason perfectly and never peek.
- Chapter 18 · What everybody knows that everybody knows
The knowledge ladder
Every robot shown is muddy. Which rungs hold?
- Chapter 18 · What everybody knows that everybody knows
Two thirds of the average
You and nine Robos. Closest to two thirds of the average wins.
- Chapter 18 · What everybody knows that everybody knows
Red hat or blue hat?
You are a player. The two Robos follow the clever plan. Hat colors here are just hat colors.
- Chapter 20 · The pond that everyone owns
The pond
Four fishers, 20 seasons. The pond regrows after every catch.
- Chapter 20 · The pond that everyone owns
What if everyone did that?
All four fishers take the same amount, every season, for 20 seasons.
- Chapter 20 · The pond that everyone owns
The coin pot
10 coins each. The pot is multiplied by 1.6 and split four ways.