A game theory playground

Winning Moves

Made for Garrett, who is going to be better at this than the person who built it.

Game theory is the mathematics of choices that depend on other people's choices. Chess is a game. So is splitting a cookie, bidding at an auction, choosing which road to drive on, and deciding whether to trust someone who might not trust you back.

This site has 21 chapters in four parts. Every chapter teaches one real idea, the way a mathematician would say it, and gives you a game to play against Robo, a robot that has read every game theory book ever written and never makes a mistake unless you ask it to. Do something genuinely clever in a chapter and you earn a star. Nobody can earn a star by clicking around.

Start at Chapter 1 if you are new. Jump anywhere if you are not. The Big words page collects every term, and the Arcade collects every game.

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Part I

The rules of the game

What a game is, how to write one down as a grid of numbers, and the two ideas everything else is built on: best responses and equilibrium.

Part II

Games with turns

Games you can solve completely by thinking backwards from the end. Secrets hidden in remainders, in binary, and in proofs that tell you a winner exists without telling you how to win.

Part III

Playing with people

When the other player is a person: repeating a game changes everything, sharing fairly is harder than it looks, and auctions and elections are games too.

Part IV

Chance, crowds, and clever puzzles

Games against chance, games with thousands of players, and puzzles where the whole trick is figuring out what everybody else knows.

Also

Reference